Tuesday, March 1, 2011

The Purchase Funnel


I’ve a good amount of years analyzing how consumers behave when decided to buy a new computer, this is the consumer journey towards the purchase of a laptop or desktop, which in the marketing arena is called “The Purchase Funnel,” even is not a funnel any more, but a loop since decision-making process has become more complex, dynamic and its phases interdependent.

We all know that the final goal of marketing is to influence a potential customer to decide on buy companies’ products, and use every means of persuasive communication and interaction at companies disposal to influence the purchasing decision.

This process is the same consumers follow when buying any product or services, the only difference lies in the amount of time consumers spend in each state, for example, if the product is brand new in the market the most challenge stage is the awareness, but if the product is a convenience product, a candy already know, the preference and purchases stages are essential.

In this case I will focus on the purchase funnel or loop when buying a new computer, which takes about a month from the awareness and opinion form to the actual purchases, this journey is very similar when consumers buy cars, cameras, video game consoles, and other consumer electronics products.

Obviously the first stage in this process is Awareness since consumers have to be aware of the existence of companies’ product, if consumers don’t know that your product exist is most likely that none will buy the product, but as I mention before now the decision-making process has change so much that some brands are able to be unknown during the whole process, but jump right the moment before you will actually buy, think of some wines you have bought without even known how to pronounce the brand. In terms of computers most of the brands are already well known, so in this stage consumers learn about new technologies, microprocessors or software, and any upgrade in the design of models.

The second stages is the Opinion Forming stage, here is when consumers consider an initial set of brands, base on brands perceptions and exposure to recent touch points, there are different ways to consumers build perceptions about brands, but some of the communications forms companies use at this level are press releases, social media and above the line tactics (broadcasting and print), at this stage is important for brands to become relevant, and engage with consumers to drive desire for your brand.

The third stage is the Preference, here consumers add or subtract brands as they evaluate what they want, during this process the research part play an essential role, since consumers spend a significant amount of time in deciding which product will be the best for their needs, this stages is probably the one that has changed the most with internet, since people have more access to different type of information, think about this stage before the internet, your only source of information when buying a car was the car dealer and probably if you were lucky a mechanic friend, think about this process now, there are expert blogs, online forums, reviews sections, editors reviews, rankings, etc all these new sources of information to do a better research, these new sources play a essential role in the decision-making process, here your brand depends in how the experts rate your product, and unfortunately or fortunately companies don’t control this.

If your product is consider the best in the market companies can charge a premium for that, think about Apple’s laptops, they are goods and experts love them, but if you look carefully most of the users don’t even use all the capabilities of the Apple, or those features that experts use to proclaim them as the best ones, actually most of the users use them more as a “normal” PC but anyway they pay an extra 20% just because experts like it. This stage is now the most important stage for consumer electronics and the one consumers spend the most time when considering buying a product, some of the efforts companies can do to participate in this stage and try to “control” some of consumers research are retail champions or train the trainers, seed units to experts, product presentation to bloggers, launch events with editors showing products capabilities, social media participation, own blog and online forum, among others.

The fourth stage is the Purchase, here the consumers select a brand at the moment of purchase, as I’ve wrote before this stage has evolved into an experiential one, as I mentioned in the Microsoft Retail Store, retailers understand that this final stage consumers see it at different ways, for example consumers buying a computer in Wal-Mart are consumers that only care about the price, instead there are consumers that will never buy a computer in Wal-Mart because they want some finally explication of which computer is the best, and to have some support if the computers have any problem, that’s why Best Buy still sells the most of them, but at the same time there are consumers that already know which computer want to buy, and actually they are the wants that build it, so here is when online plays a big role, finally there are consumers that still look for the experience of buying a new product like this, which could be a big event, probably getting into a college here is where Sony Style or Apple Store play an important role.

The final stage could be considered the Repurchasing or Loyalty, after purchasing a product or services consumers build expectations based on experience to inform the best decision journey.

As you can see the Purchase Funnel has several “touch points” with end users and in each touch point brands can influences some behavior of consumers and actually influence their decisions. It is clear that the class has help me to understanding how consumers from different culture, age, sex behave and how we can work towards attracting most of them or at least think more about the different customers out there.

Is Gamestop the next Blockcuster?


Last week I went to Gamestop, the world's largest video game store chain, to observe how the consumers behave in the store and what they buy.

After five minutes in there, I felt that I was in the Blockbuster of video games, I saw 7 different customers and all of them went directly to the pre-owned games, they looked around for about five to ten minutes and then either buy one game ($20) or left the store. Most of them don’t even looked at the new games or accessories, I interviewed 3 of the consumers and asked why they go to Gamestop and the three of them told me that they usually get good deals specially in the pre-owned section and they like to trade their video games.
I also talked with the two employees, and both of them were hard core gamers, one had a Playstation 3 and the other a XBOX 360, you can tell how passionate were about the video games, new releases and new accessories, they were almost “fighting” each other when I asked which console should I buy, but at the same time they didn’t put to much attention to consumer service, they talked with me because I asked no because they wanted to.

Then I started thinking on the shift in our culture towards game downloads directly to the console or PC, especially since Playstation and Xbox have a huge hard disk. Why not just follow Netflix’s business model?

Gamestop stores are small, so the experience using and trying videogames is not the optimal. At the same time there are a lot of end users that are casual gamers, they owned a console before but now they are playing anger birds in their iPhones or FarmVillage at Facebook, so there might be a decrease in the total available market in the video game consoles industry and this also affects Gamestop’s sales.

After my visit to Gamestop, I decided to go and see Best Buy, and the experience was totally different they have 3 huge plasmas TV connected to each console (Playstation, Xbox and Wii) and you can try several games with the new Xbox Kinect and Playstation Move, the people spend more time in the game section comparing with the amount of time they spend in Gamestop, probably some of them just go there to play, but still they have fun inside the store.

Best Buy also sells pre-owned games, but they have better boundless and sales for the new products comparing with Gamestop, or at least is what I saw in my visit, the game zone had huge displays with the new video game Killzone 3, and there were about 6 more stations to play different video games.

Most of the consumers buy new video games at Best Buy. I saw one consumer buying a Wii with 3 new accessories, he told me he didn’t know if it was cheaper to buy it here but he likes to go and buy in Best Buy because the store look much more attractive to him, and here is when I remembered Marc Gobe advice “Think retail as Advertising,” and “Think Advertising as Experience.”

I’m not sure how fast will be the switch from packaged goods game sales to downloading, but I’m sure that Gamestop needs to do something to don’t get behind, the advise from a marketing perspective will be build a strong data base of your end users to create some loyalty with consumers, and when the downloading era come Gamestop will have a huge data base to exploit. In parallel Gamestop should invest in new ways of game delivering together with the big consoles companies, probably instead of a thread is a good opportunity to expand their business, at the end Gmestop once went to bankruptcy and they managed to move up to S&P 500, why not doing it again.